The Gizarma server has been closed on 2018, January 1st.
Thank you to all players for project support!
Perhaps you will be interested in a similar project: Kings And Emperors
The Gizarma server has been closed on 2018, January 1st.
Thank you to all players for project support!
Perhaps you will be interested in a similar project: Kings And Emperors
Hello, I hope you have fun playing Gizarma.
What about changing a bit the rules?
We added some new experimental functions to get some new interactions between players.
So far you are able to fortify on towers, block or attack them. From now you can fortify and block any area on the map. The blocked area cannot be accessed by foreign units. You can also attack any area blocked by other kingdoms.
The exceptions from this rule are the cities. It is not possible to attack or block them. But you still can attack and destroy the cities of Barbarians.
Additionally, to help players not to stuck on blocked areas, the visible fortified units are bypassed while a new route is planned.
Enjoy and let us know how do you find new changes!
Today’s the day – the newest version of Gizarma is finally available! The major change is that all screens, maps and game texts are now available in English. Numbered 0.83, this release also includes our first steps in player vs player combat – “king of the hill” style. Remember those tower ruins that get you points for rebuilding them? Well, now any player with an army can occupy them – and other places can take it back by force (thanks to Piotr Paulski for the idea!). Apart from those two major changes, the usual assorted UI tweaks and bugfixes. Come and join the fun!
It’s hot in Poland. Getting cooler, but still hot. And we’re back from our temporary development freeze 🙂 It’s about time we gave you folks some info about what we’re doing.
One big news some ouf you might have seen is that Gizarma is fully Windows 10 ready 🙂
There are still a couple of things we would like to finish before publishing our work:
It’s not much, but it’s blocking us. Our team has been recently… rather hard pressed by real-life issues. But – still, we’re getting there 🙂
Liosan
Hi folks! I’m pretty sure you’re wondering what’s going on with the project. Well, we are experiencing a minor setback – sorry for this, some thing in life are just beyond our control 🙁 We try to keep Gizarma constantly updated, but recently we don’t have much to show.
Still – have a look at some sneak-peaks of whats to come when we finally – finally – finish the translation 🙂
I’m not giving any dates, but we’ll sure be sending news when the English version is up 🙂
/Liosan
The end of the year is a troubling time for a part-time indie game developer – celebrations and family take up quite a lot of time 🙂 So this month we’ll have a joint progress report for the end of 2014 and start of 2015 – since we don’t have a great amount to show you right now. Slow but steady, eh?
Anyways, onwards to the list:
Well, that’s about it. See you in a month or so!
/Liosan
Hi there! Time for the monthly progress report about our project. As you can see, this month’s post is written in English 🙂 We are finally shifting our development efforts to translating Gizarma (and this site) into English. I hope our non-polish fans are excited to hear this 🙂 The polish version will remain available for the conceivable future.
Since we unfortunately skipped last month’s progress report, I’ll cover development during October and November. Still, the list won’t be very long:
See you next month, and be sure to check out our Twitter and Facebook profiles!